A downloadable game

My libGDX March 2023 Game Jam Entry for the Pixel Wars theme.

Controls: W+A+S+D for movement. Mouse for aiming and shooting.

Try to get all the control points, AI is just incredibly simple code and this can be done with just one AI. Game can run multiple AI but no time for options or game setup window anymore :(.

The idea was to create a ...IO game, but just with AI bots (like most of'm actually are). So a battle royal feeling with paint-guns having to paint these "pixels". I started off with this forest as a placeholder and tried thinking of something more fitting of the theme, but since time was of essence, I never got to changing it. As of now, I would love to improve the AI somewhat (doesn't attack the player and doesn't dodge bullets yet). Also some additional power ups or secondary weapons/items would make this game a lot more finished. But I still have to build the thing for GWT, fingers crossed to have some time left. 

I added sound and music at the final moments to spice things up a bit :)

Scope bit me in the arse halfway through the week, so had to hack in a lot of stuff to get some results.

StatusPrototype
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMadMenyo
GenreAction, Shooter
Tags2D, Arcade, batte-royal, Casual, Game Jam, libGDX, paintball, Top-Down

Download

Download
PixelWars_v0.1.jar 22 MB

Install instructions

It is compiled using Java 11. If you cannot double click run it in command line by java -jar filename.jar

Comments

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so nice idea, I really like it. the A.I. is smart. cool mechanics, easy controls. very good game. If you add a second player (human multiplayer) it will be even more awesome.

Thanks for playing! The ai should be shooting the player too and kinda dodge the turret bullets. And yes, multiplayer would be great, not sure if I ever add it in but who knows. I'll be updating this as a side project for a while.

Nice, I had fun.  This will be a fun multiplayer game if you ever make it one.

Multiplayer is last on the list. If things work out I might add it in, or start from scratch since it got really messy halfway trough the week. Thanks for playing!

So first, I'm going to give props to the Splat sound effect. Which is the true hero of this game.  I really liked the concept, a splatoon-ish base capture type game. You could easily extend this into something else down the line. Great work!

Hehe, that splat sound was the first thing I knew would make the release when I had the graphical splatter effect :). I really want to continue on the AI and have like 4 teams. Some pathfinding for some more interesting maps. Some more guns and variety/balance. Secondary weapons and power ups. So many things to think of actually. Thanks for playing!

Nice game! I love the real-time strategy idea (i.o. bots). The effects are great and all.

The idea was to make the bots less obvious. Call it Painter.IO and have a fake "waiting for players screen". Like most IO games apparently do. But once I had the bot do it's core thing I had to put my time in all the other things. Thanks for playing!

Is there an end ? or AI will keep spawning ?

Nice game mechanic.

(+1)

Thanks. No there is no end. I'm going to do some refactoring and make it more complete when i have the time. See where this goes.